

Ok, what's it to me? I'm just telling you how to fix it.

im done messing with settings outside of a game. Shouldn't have to do any of those steps, it should be in-game. This is something that should be a simple fix for the devs but we're still waiting. Source - pcgamingwiki This solves the issue but introduces a moire pattern on menus in the game. Open it and select the Dead Space profile.Īdjust the Antialiasing - Transparency Supersampling setting to 0x00000008 AA_MODE_REPLAY_MODE_ALL.Īdjust the Texture Filtering - LOD Bias (DX) setting according to upscaling mode selected. You might get something that looks decent enough, but not really comparable to native in motion. Even DLSS can't fully reconstruct an image from such a low resolution, let alone FSR.

Nvidia only: use Nvidia Profile Inspector to adjust LOD biasĭownload and install Nvidia Profile Inspector. 1,452 CrichtonKicks said: Yes, using FSR 2.1 But that's the equivalent of using DLSS which is where the conversation started. There is no fix available for AMD and Intel GPU users. This is not because of the upscaling, but likely due to the wrong texture mipmap being used by the game while upscaling is enabled, which should normally be biased to the output resolution of the upscaling options. When using either upscaling technique the game provides, the game uses lower resolution textures than compared to when using Native + TAA anti-aliasing option. Originally posted by Metal Sophitia:Lower resolution texture used when using FSR or DLSS
